Week 7
- Thomas Green
- Feb 27, 2023
- 1 min read
Updated: Feb 28, 2023
Notes:
Balance our actresses highlights to the rest of the environment
Break up the texture, change the shaders so its not super even
Background is to warm compared to highlights on actress.
Add depth of field
“C = RGB x Intensity”
Fix bounce light
Reference intensity of highlights on actress
2.23.23
In class progress to try and figure out why so much of the bounce light isn't there.

2.24.23

There is way more bounce light now. It's starting to look better to me but the emissive planes I am using on the underside of the balconies are very finnicky. It always seems either way too bright or way too dark but I will continue to play around with it.
2.27.23
I added some detail lighting and tried to break up the textures with vertex painting.

2.26.23
I tried setting up a grayball in frame to try and help match the highlight on our actress.
I'm not sure why but the shadow more or less disappeared when I tried viewing it through the camera so I have included a screenshot relative to where the camera is placed so we can see the shadow and then one looking through the camera.
Shot 1B:
Shot 1C:
Shot 1D:















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